Thursday, December 30, 2010

Working...

I keep forgetting this blog exists...
Here's what I've done recently:
  • Improved tessellation, so OpenGL ONLY draws the block faces that are visible. This really speeds things up.
  • Rebuilt libnoise myself. It runs several times faster now that I rebuilt it with max optimizations in VC++ 2010.
  • Started working on player movement. I'm currently dealing with collision, trying to get it working across chunk boundaries and stuff.
Once I have player movement done I can just copy that code over for block placement so in the next version of MC++ you should be able to start building as if it were Minecraft classic.

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